wintun: use nci.dll directly instead of buggy netshell

This commit is contained in:
Jason A. Donenfeld
2019-08-21 08:40:44 +02:00
parent ef23100a4f
commit 68fea631d8
5 changed files with 102 additions and 84 deletions

View File

@@ -0,0 +1,60 @@
// Code generated by 'go generate'; DO NOT EDIT.
package nci
import (
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
var _ unsafe.Pointer
// Do the interface allocations only once for common
// Errno values.
const (
errnoERROR_IO_PENDING = 997
)
var (
errERROR_IO_PENDING error = syscall.Errno(errnoERROR_IO_PENDING)
)
// errnoErr returns common boxed Errno values, to prevent
// allocations at runtime.
func errnoErr(e syscall.Errno) error {
switch e {
case 0:
return nil
case errnoERROR_IO_PENDING:
return errERROR_IO_PENDING
}
// TODO: add more here, after collecting data on the common
// error values see on Windows. (perhaps when running
// all.bat?)
return e
}
var (
modnci = windows.NewLazySystemDLL("nci.dll")
procNciSetConnectionName = modnci.NewProc("NciSetConnectionName")
procNciGetConnectionName = modnci.NewProc("NciGetConnectionName")
)
func nciSetConnectionName(guid *windows.GUID, newName *uint16) (ret error) {
r0, _, _ := syscall.Syscall(procNciSetConnectionName.Addr(), 2, uintptr(unsafe.Pointer(guid)), uintptr(unsafe.Pointer(newName)), 0)
if r0 != 0 {
ret = syscall.Errno(r0)
}
return
}
func nciGetConnectionName(guid *windows.GUID, destName *uint16, inDestNameBytes uint32, outDestNameBytes *uint32) (ret error) {
r0, _, _ := syscall.Syscall6(procNciGetConnectionName.Addr(), 4, uintptr(unsafe.Pointer(guid)), uintptr(unsafe.Pointer(destName)), uintptr(inDestNameBytes), uintptr(unsafe.Pointer(outDestNameBytes)), 0, 0)
if r0 != 0 {
ret = syscall.Errno(r0)
}
return
}